Experiment 4 - Disco Camo Tiles

Arrow keys scroll. Clicking changes tiles.
World seed:

Description

The last attempt at implementing a disco floor, but camo themed, like this

Infinity: The world extends infinitely in 2 directions

Variation in Space: The disco floor is based off of hash, and does not repeat consistently

Variation in Key: Different keys make different variations and different border thickness

Signs of Life: Clicking on a space enables it to flash

Technical

Based off of base project, this uses a list of camo related colors, and selects which color to use on which square by using a hash lookup. If there is a click, that space will flash every few seconds, to simulate a camo dance floor.

Reflection

This was the last experiment I did, iterating off of the last two. For my last one, I wanted to think of a disco floor with different colors. I intially went with a sushi theme, but when crafting that, it looked more camo, so I switched to that.